"In Heavy Rain, I tried to accommodate for the player’s actions depending on how they played,” explained Cage, “Critics complained that the story seemed confusing because of it. Never again will I do that. The stories I create are perfect and it’s because of the video game medium itself that they are tarnished. I can’t just go into every player’s mind and have them play the game exactly how I imagined it to be played.” “I do want to clarify one thing,” continued Cage, “There should be gameplay in a story-driven game, no question about it. The developer just needs to make sure that players will not be able to do anything of consequence. For example, they can control a character walking between two areas as long as nothing happens during that time. If you do need something to happen, again, just make it a cutscene. Problem solved.” Cage also stated that he was tempted to replace all copies of Beyond: Two Souls with a Blu-ray of the entire game being played perfectly as to not ruin his artistic creation."
GAME OVERS ARE THE FAILURE OF THE GAME DESIGNER - david cage
"I Want To Make Movies: The David Cage Guide to Video Game Design"